Du nouveau pour marvel versus capcom 3
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Jefou
Thalios
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Du nouveau pour marvel versus capcom 3
Capcom à décidement trouvé le filon.Aprés l'arcade édition de SSF4 , voici Ultimate Marvel vs Capcom 3 annoncé pour Novembre: les premières images et vidéos sont sur le site hitcombo.
lien:www.hitcombo.com/1news/ultimate-marvel-vs-capcom-3-annonce-pour-novembre-les-premieres-images/
lien:www.hitcombo.com/1news/ultimate-marvel-vs-capcom-3-annonce-pour-novembre-les-premieres-images/
Thalios- Messages : 141
Date d'inscription : 01/09/2010
Localisation : guyane française
Re: Du nouveau pour marvel versus capcom 3
Ptdr Capcom est trop fort une nouvelle galette whoaaaaaaaaaaaaaaa merci Capcom tsss
****Capcom
****Capcom
Dernière édition par Jefou-CaSaMa le Mer 20 Juil - 14:30, édité 3 fois
Jefou- Messages : 360
Date d'inscription : 13/07/2010
Localisation : Cayenne,Guyane Français
Suite ultimate marvel versus capcom3
Pour le moment ,on ne parle que d'une version boite pour la sortie de ULTIMATE MVSC3.
J'espere qu'un dlc sera prévu.....
Bref pour compléter la news sur ultimate : les persos connus sont oeil de faucon, strider,ghost rider et firebrand... Autre changement ,au niveau des menus et la barre de vie des perso.....
Peut être qu'à l'évo on pourra voir tourner ce jeu.......
J'espere qu'un dlc sera prévu.....
Bref pour compléter la news sur ultimate : les persos connus sont oeil de faucon, strider,ghost rider et firebrand... Autre changement ,au niveau des menus et la barre de vie des perso.....
Peut être qu'à l'évo on pourra voir tourner ce jeu.......
Thalios- Messages : 141
Date d'inscription : 01/09/2010
Localisation : guyane française
infos supplémentaires sur UMVSC3 du site hardgamers
Ultimate Marvel vs. Capcom 3 officiel 20 juillet 2011 @ 12:32 [Jeux] [+]
Das ce cas-ci, la fumée était là parce qu’il n’y avait un feu. Dans le cadre du Comic-con de San Diego, Capcom confirme le développement d’Ultimate Marvel vs. Capcom 3. Le jeu sera lancé en novembre sur Xbox 360 et sur PlayStation 3, et son prix de vente sera de 39.99$.
Cette nouvelle version ajoutera 12 personnages. Pour l’instant, quatre nouveaux combattants ont été dévoilés, soit Strider, Firebrand (villain de Ghost ‘n Goblins), Ghost Rider et Hawkeye. Ultimate Marvel vs. Capcom 3 ajoutera aussi huit nouvelles arènes. La compagnie promet ensuite des améliorations au système de combats ainsi qu’un meilleur netcode pour le jeu en ligne. Finalement, le mode Spectator permettra enfin de regarder les combats des autres. Voici quelques vidéos des nouveaux personnages.
PS: sortie prévue le 18 novembre.
Voilà vous savez tout, on peut déjà spéculer sur les futurs persos qui seront présentés.Un petit cyclope avec gambit et psylocke.....ça m'ira.
Et vous ? Vous en dites quoi?
Das ce cas-ci, la fumée était là parce qu’il n’y avait un feu. Dans le cadre du Comic-con de San Diego, Capcom confirme le développement d’Ultimate Marvel vs. Capcom 3. Le jeu sera lancé en novembre sur Xbox 360 et sur PlayStation 3, et son prix de vente sera de 39.99$.
Cette nouvelle version ajoutera 12 personnages. Pour l’instant, quatre nouveaux combattants ont été dévoilés, soit Strider, Firebrand (villain de Ghost ‘n Goblins), Ghost Rider et Hawkeye. Ultimate Marvel vs. Capcom 3 ajoutera aussi huit nouvelles arènes. La compagnie promet ensuite des améliorations au système de combats ainsi qu’un meilleur netcode pour le jeu en ligne. Finalement, le mode Spectator permettra enfin de regarder les combats des autres. Voici quelques vidéos des nouveaux personnages.
PS: sortie prévue le 18 novembre.
Voilà vous savez tout, on peut déjà spéculer sur les futurs persos qui seront présentés.Un petit cyclope avec gambit et psylocke.....ça m'ira.
Et vous ? Vous en dites quoi?
Thalios- Messages : 141
Date d'inscription : 01/09/2010
Localisation : guyane française
Re: Du nouveau pour marvel versus capcom 3
apparemment il sera équilibrer pour équilibrer MVC3 suffis juste de retirer Phoenix de la drogue et on aura le jeux de vsf le plus équilibre
Jefou- Messages : 360
Date d'inscription : 13/07/2010
Localisation : Cayenne,Guyane Français
Re: Du nouveau pour marvel versus capcom 3
Je kiff bien ghost rider, je sais pas si vous avez vu mais on peut X-factor en l'air, ça va être chaud.
blackos- Admin
- Messages : 986
Date d'inscription : 09/03/2010
Localisation : Guyane Française
Re: Du nouveau pour marvel versus capcom 3
Bon toujours pas de cyclope.mais john "the ghost rider" blaze à l'air bien violent(Même si je le suspecte d'avoir la maladie de thor, au niveau de la motricité).J'ai l'impression que le damage a été nerf ou alors c'est l'effet de la nouvelle barre.
Par contre les perso du cast ont reçu de nouveaux coup ont le voit dans la video teaser , storm peut faire venir quelqu un vers elle avec le vent.le shin hadouken rebondit sur les murs facon cyclope.
Spencer à un coup qui semble faire otg.
Magneto peut cancel son magnetic grab, par magnetic shockwave?
Strider:direct capcom nerf : la furie avec les boules est devenu un level 3.Ils ont bien senti que cette furie pouvait tuer une bonne partie du cast( bonne chance pour tp sur lui avec ça , et bisou les coups armor) donc Nerfé.
Oeil de faucon:Au début je me disais que c'était le task master du pauvre.Mais en mattant les vids il à l'air vraiment cool, flèche empoisonnée, flèche de glace il a beaucoup de vice.Et son lvl3 dédicace special aux vengeurs de la cote ouest KAKAKAK ants man , henry pym represent.un zoneur de plus c'est pas pour me déplaire
Bon j'attends de voir virgil, iron fist,nova et phoenix wright non je deconne pour le dernier kakakakaka.
Par contre les perso du cast ont reçu de nouveaux coup ont le voit dans la video teaser , storm peut faire venir quelqu un vers elle avec le vent.le shin hadouken rebondit sur les murs facon cyclope.
Spencer à un coup qui semble faire otg.
Magneto peut cancel son magnetic grab, par magnetic shockwave?
Strider:direct capcom nerf : la furie avec les boules est devenu un level 3.Ils ont bien senti que cette furie pouvait tuer une bonne partie du cast( bonne chance pour tp sur lui avec ça , et bisou les coups armor) donc Nerfé.
Oeil de faucon:Au début je me disais que c'était le task master du pauvre.Mais en mattant les vids il à l'air vraiment cool, flèche empoisonnée, flèche de glace il a beaucoup de vice.Et son lvl3 dédicace special aux vengeurs de la cote ouest KAKAKAK ants man , henry pym represent.un zoneur de plus c'est pas pour me déplaire
Bon j'attends de voir virgil, iron fist,nova et phoenix wright non je deconne pour le dernier kakakakaka.
Dernière édition par lampard973 le Jeu 21 Juil - 11:22, édité 1 fois
lampard973- Admin
- Messages : 918
Date d'inscription : 07/03/2010
Re: Du nouveau pour marvel versus capcom 3
Les gars ont quand même déconné, avec tous les persos de capcom dispo, ils ont pris un avocat et un raton laveur. J'aurais kiffer un Wan-tang de power stone pour annoncé la venu du 3. Mais ils préfèrent continuer dans la dr.gue, à savoir ne jamais donner entière satisfaction à son client pour qu'il soit en manque et en redemande.
blackos- Admin
- Messages : 986
Date d'inscription : 09/03/2010
Localisation : Guyane Française
Re: Du nouveau pour marvel versus capcom 3
La subtilité de capcom cette fois c'est qu'ils ont organisé un sondage , et de mémoire je crois que ce qu'ils ont pris sont ceux que le "peuple" avait demandé( concernant la partie capcom) strider était en tête du sondage capcom et phoenix wright était 3eme.Par contre pour marvel il y avait venom gambit cyclope mais ils n'ont mis aucun des trois.Pire oeil de faucon et nova ne sont même pas sorti du sondage.
Il faudra attendre les DLC pour voir si cyclope gambit venom seront à télécharger, sans doute avec megaman.
Mais j'avoue le raton laveur c'est hardcore.
Bon voici une interview de Seth Killian.En fait l'excuse c'est qu'ils n'ont pas de contrôle sur le cast de marvel.
PS: magneto a un nouveau coup qui permet de ramener,repousser un adversaire.C'est ce coup qu'il cancel par la furie sur ryu dans le trailer en fait.Snap in phoenix vient me voir kakakakaakakaka.
Il faudra attendre les DLC pour voir si cyclope gambit venom seront à télécharger, sans doute avec megaman.
Mais j'avoue le raton laveur c'est hardcore.
Bon voici une interview de Seth Killian.En fait l'excuse c'est qu'ils n'ont pas de contrôle sur le cast de marvel.
PS: magneto a un nouveau coup qui permet de ramener,repousser un adversaire.C'est ce coup qu'il cancel par la furie sur ryu dans le trailer en fait.Snap in phoenix vient me voir kakakakaakakaka.
lampard973- Admin
- Messages : 918
Date d'inscription : 07/03/2010
Re: Du nouveau pour marvel versus capcom 3
Nerf dans le gogo de tout le monde
CHARACTER SPECIFIC CHANGES
source
Akuma
+ Akuma is able to use Demon Flip and moves in the air now.
+ Akuma has a Demon Flip Command Throw now (?)
+ Teleport seems slightly more useful, better but no real confirmation on this.
- Tatsu Assist is no longer a soft knockdown, so it's a bit more difficult to extend combos with it.
- Demon Flip dive kick OTG ground bounce relaunch is much more strict.
- Does not have a light Tatsu infinite in LVL3 XF anymore
- Health nerf
Amaterasu
+ Cold star appear to be faster when on point
+ Can switch weapons in the air now
- TAC gitch gone
Arthur
+ Increased overall health
+ J.S drops him downward more quickly for easier OTG after air combo
*His j.S diving down isn't just good for relaunches, it helps him combo
in general, since against some characters, he does have to rush
+ Arthur can throw 3 lances out (?)
C. Viper
+ New move described as a laser coming from C. Viper's eye (like Optic
Blast). Has to be charged with the attack buttons like Zero's Mega
Buster. Can only be released on the ground.
- It's possible her infinite from MVC3 is removed but it's not confirmed yet
Captain America
+ Shield Slash specials are faster and possibly pull the character in more on hit
+ L Shield Slash in the air now hits OTG and it is possible to combo a hyper after it or relaunch.
+ Has a Double jump now
+ Captain America overall is a faster character
+ M/H versions of Charging Star now cause Soft Knockdown
Chris Redfield
+ Supposedly he has faster special moves start up now
+ Chris can now cancel out of his gun attacks by doing another special move.
Chun-Li
+ Appears to do overall more damage in combos
+ Chun-Li appears to be no longer vulnerable after doing her up kicks in the air (?)
+ Chun-Li has a new attack which is a different version of her Spinning Bird Kick.
Dante
- st.L jab has a smaller hit box meaning it's not as effective as an
anti-air (still good for that purpose but not as godly as before)
- st.H hit box nerfed. Less vertical range.
- Smaller hit box on QCF+L Killer Bee Dive kick
- Hit stun scaling has been changed a bit for Dante which has affected
some of his combos. Some of his more advance combos have stricter timing
to them and less time to perform OTG follow ups. Examples are given
below:
*f+H BC Volcano BnB still works but the timing is tighter for the airplay, j.H, land H.
D/F H, H, H xx f+H: (Stinger) wallbounce in corner is a bit higher than
it used to be. Bold Move j.S seemed to almost always cross up.
*j.S/Hammer BnB requires instant Volcano after the knockdown for the
airplay, j.H, land H to combo, and even then it's very tight. If you
delay the Volcano even a moment, it won't work due to the hitstun
deterioration timer.
*Pop Shredder into up Charged shots drops the opponent much lower making
it more difficult to follow it up with Teleport into Hammer.
+ During Devil Trigger, Dante gains Triple Jump and Double Air Dash.
+ Input on moves for Dante involving Rekkha like motions (like Dante's
Hammer which was QCF+L~QCF+L) are just simply changed to a double tap
(so new Hammer input would be QCF+L ~ L). So far this has been noticed
for Acid Rain, Hammer and Beehive. It is suspected that this is an
across the board chance for Dante and this makes some of his specials
have faster start up times like Hammer.
Deadpool
+ Quick Work: The distance/range/speed of this attack is said to have been increased.
+ Supposedly faster specials and Ninja gifts (?)
+ Guns have less recovery time
+ Deadpool can now cancel special moves into his Teleport
- Bolo Loop is removed
Dormammu
+ Reports that his Zoning Specials have become better in speed and recovery.
+ Dark Dimension has a larger hitbox. No longer passes under bouncing opponents.
+ Increased distance on backdash
+ Can use Purification in the air
+ Can charge Dark Spells while airborne. Can only charge one at a time
and is vulnerable until he lands. He stops in the air when performing
this special, in the same manner as Dark Hole.
Liberation in the air causes him to teleport to the ground and then perform the release.
+ Can attack out of down-back airdash. Most likely up-back too.
- Reduced hitstun on cr.M
- Dorm puts Flame Carpet slighty further out & hitbox change(?). Can
cause OTG to hit once and knock people away mid-screen. Causes corner
Flame Carpets to hit once on some characters because of the distance
it's laid out. Flame Carpet also disappears when Dorm is hit.
Dr. Doom
+ Dooms j.H laser is faster
+ Faster cr.L
+ Launcher appears to be safer on block
+ Overall, Doom's projectiles (Photon Shots) are faster now
+ Doom's forward throw causes a hard knockdown now
+ Air S moves faster vertically
+ Air S causes ground bounce on juggle (?)
+ Doctor Doom's Photon Array does more damage when mashing
+ Jumping Hard has a new variation.
Felicia
+ Rolling Buckler no longer bounces off your opponent on block,
increasing her pressure game by giving her another way to close the
distance
+ Can use Delta Kick in the air now
+ Delta Kick in the air causes Ground bounce when used as part of an air magic series.
- Toy Touch now causes less hitstun decay, making the cancel into Dancing Flash more difficult.
Haggar
- Lariat assist no longer causes Hardknockdown (it causes Soft knockdown)
+ cr.H now hits OTG or it knocksdown (needs more explanation on which it is or both)
+/- Haggars f+H now causes bounce rather than huge hitstun (?)
- Double Lariat assist is now vulnerable during startup
Hsien-Ko
+ Chiretou seems to have faster start up. No specific timing after an air combo was needed for this hyper to connect.
+ f+M AND f+H normals are now jump cancellable
+ Appears to do slightly more damage due to less hit deterioration from
her previously multi-hitting normals (some of them still have
multi-hitting properties)
+ General hit stun changes allowing her to do easier combos in the
corner involving cr.H, f+H, M Henkyo ki for 3 reps on opponents.
+ f.M has slight better recovery (?)
+ Senpuu Bu seems faster (?)
+ Grounded Henkyo Ki recovery is faster
+ Anki-Hou has faster startup (?)
+ She has new projectiles from Anki-Hou:
* Oil drum(the wooden log everyone thought it was). Supposedly has high
projectile durability points but given the randomness of items, it's
hard to test this out.
* Hunk of meat. nothing special at least from what I saw.
* Samurai Doll/Cat doll. Causes stagger.
* Chris's stun rod. Also staggers with an electric effect.
* Snowman. Freezes opponent, rather, it just has an ice effect similar
to Ammy's Cold Star. It doesn't actually freeze you ala Chris's grenade
launcher hyper.
Hulk
+ St.H has 3 points of super armor now
+ Has a new charge move now (don't know what it is but it's confirmed he has a new move)
- OTG Gamma Wave into Gamma Crush is tighter noq
Iron Man
+ Iron Mans UniBeam is faster and recovers faster, spammable
+ Ground dash moves him at least 1/2 screen across. Before it moved him about 1/3rd distance.
+ Even faster flight cancel
+ Triangle jump/air dash mechanics changed. Seem to have different
trajectories and acceleration. Possibly different types of dashes. It
appears that he can cancel his air normals into a dash now opening
possibility for Magneto like combos.
+ Iron Man's cr.H is now SPECIAL CANCELLABLE (YES THERE IS A BASED GOD!!!!)
- Removal of double jump
Jill Valentine
NOTHING TO REPORT
M.O.D.O.K.
+ MODOK has a new air Psionic blaster done with S
+ MODOK can cancel moves in the air with a dash
Magneto
+ New move, that modifies your momentum anywhere on the screen (similar
to the wind effect from Storm, or like Rachel's Wind Drive in Blazblue).
Can pull you forward, push you back, or force you to stay more-or-less
stationary. HUGE buff, due to the free nasty mixups on people jumping
in. Pull them closer so they accidentally cross you up. Punish.
- Air dash reduced in range, and maybe slighty reduced in speed.
Slightly affects some ROM midscreen combos of Magneto. Triangle jumps
overall appear to be slightly slower.
- J.H pushes enemies away more and combined with the dash range
reduction, combos are harder to do. He still has access to his Grav loop
in the corner but you get less repetitions out of them.
- Disrupter start up slowed down and is generally slower but still a dominant projectile
- Throw trap time decreased slightly
Morrigan
+ Does more damage on combos due to her base damage being increased
+ Flight cancel combos appear to be more reliable/useful
+ New meter sucking fireball QCF+S that steals about 1/3rd of the
opponents meter. The fireball itself has very slow start up though so
it's difficult to use it in combos.
+ Astral Vision is much faster on startup. She can use her new meter
sucking move during Astral Vision and it DOES steal meter in this mode.
+ Finishing Shower has faster startup, faster missile travel speed, and
you can control their trajectory much more than before. For example, in
MvC3, if you hold up after using Finishing Shower, the trajectory will
"slant" up a bit, and the whole thing is pretty minor. In UMvC3, a
player can curve the missiles upward to the top half of the screen and
then swerve them back down to the bottom against a crouching opponent.
They may even be able to reach superjump heights now.
Phoenix
- Only one action per jump. No more multiple fireballs, no more fireball into teleport.
*You can do 2 actions per flight mode as it is now longer. You can do
Air H Shot into Teleport if you went flight mode first but there is
longer start up on H Shots.
- Air H Shot has longer start up and slower recovery. Air M Shot is pretty much the same. Air L Shot has faster recovery.
- Even more reduction in health (like 400K to 350K)
Ryu
+ Ryu now has a "buff" super (d, d+ two attacks) that enhances
everything he does. This was seen in the UMVC3 trailer, when his
Hurricane Hyper looked like a level 3 - its because of this buff. This
buff also enhances his hadoken, which is best noticed in his Hadoken
assist. It gets ridiculous Projectile Durability, and it seems harder to
knock Ryu out of it. It also allows his Shinkuu Hadouken to bounce off
of walls and his Shinkuu Shoryuken LVL3 hyper does more damage in this
mode. Overall, it makes him a much more threatening character.
+ Ryu's New Hadoken and Shoryuken can be charged for additional effects
(QCF+S, DP+S), such as making Hadoken so fast it's invisible and causing
wall bounce. Can be used in the air.
+ Ryu can cancel his overhead into specials now
+ Can now cancel his Tatsumaki's into other specials (?)
Sentinel
+/- Sentinel drones have been sped up. They are now a true block string.
- Air combo into L Rocket Punch into HSF does not work anymore or at least isn't reliable.
+ Rocket punches and overall speed of Sentinel has been increase
- Health slightly reduced from 905K to 900K (most people playing the
game didn't notice a change in Sentinel's health so it's assumed that
the change is just rounding it off or slight at best)
She-Hulk
+ New lampost projectile executed with RDP motion and causes wall bounce on impact. Has considerable start up.
- Slide now covers less distance
- TAC glitch removed
Shuma-Gorath
+ Grab now absorbs/steals Meter
Spencer
+ New OTG Dive bomb move "Death from Above" that Spencer can combo after connecting
Spiderman
+ Spider-Man's webs travel faster.
+ The Web Ball, Web Swing and Spider-Sting can be cancelled.
+ Crawler assault, button mashing during this does more damage now.
Storm
+ New Move: DP+S = Fair Wind, pushes opponent away
New Move: RDP+S = Foul Wind, pulls opponent towards her
+ Appears to do better damage
+/- Slight changes to her jump cancel loops
- Cannot call assists while floating
Super Skrull
+ Meteor Smash is doable from the air now
+ LVL3 causes massive stagger, allowing you to combo after it
- Orbital Grudge assist does not cause soft knockdown anymore (works like how Akuma's tatsu in Ultimate)
Taskmaster
+ New Move: Stab n Grab can be linked into Shield Charge
+ Shield Charge has its distance increased
Thor
+ Range on air Mighty Hurricane command throw increased. Possibly increased range on ground version as well.
Trish
+ Recovery on air and ground Hopscotches reduced
+ Recovery on air and ground Peakaboo reduced
+ Peakaboo assist comes out faster
+ Low Voltage projectiles have faster start ups
+ Air Hyper Maximum Voltage now hits OTG
Tron Bonne
+/- Tron Gustaff Fire assist has been nerfed, it is now vulnerable on
start up. However on point, it is now bufferable so it has been slightly
buffed as a point move.
- Tron's j.H knocks away making it difficult to hit confirm into a
combo. You can still follow it up with a combo if you do Bonne Strike
(Drill Rush) after it.
+ Trons Bonne Strike has quicker recovery
+ Servebot projectiles come out much faster now. She can chain them together so fast that the models seem to overlap
+ Tron can cancel out of Bandit Boulder on her own, means she can combo out of throws and relaunch solo
Viewtiful Joe
+ New Dodge move is full invincibility, but has vulnerability on recovery, hence canceling it into Mach Speed in the trailer.
+ Possibly faster mobility/j.S
Wesker
- Much lower health overall. Estimates put him in the 800-900K category now. We are talking at least a 200K drop in health.
- Appears to have slower teleports (?)
- Air throw pushes the opponent all the way to the corner making it harder to follow up.
+ Wesker has a new move where if he hits you with his sunglasses, his overall speed increases
Wolverine
- Seems to have less health.
- Berserker Slash is slower, lost invincibility
- Seems slower overall perhaps to make Berserker Charge more balanced overall
- Contrary to popular belief, Wolverine can still relaunch after a Dive
Kick in the air combo the ground bounce may just not work if a dive
kick stagger was used to start the initial combo
+/- Some sort of button-mashy Swiss cheese move
X-23
+ OTG slash seems to have a slightly larger window, making OTG + assists easier
+ X-23 Rage Trigger hyper is faster
+ X-23's Talon Attack will allow her to cancel out of her other air specials (like her DP move in the air).
Zero
+ Zero Rekkoha hyper is now wider and covers more ground
+ Zero can cancel special moves into Buster now (like his DP move)
- Zero's lv.3 Buster causes soft knockdown now (was hard knockdown before).
CHARACTER SPECIFIC CHANGES
source
Akuma
+ Akuma is able to use Demon Flip and moves in the air now.
+ Akuma has a Demon Flip Command Throw now (?)
+ Teleport seems slightly more useful, better but no real confirmation on this.
- Tatsu Assist is no longer a soft knockdown, so it's a bit more difficult to extend combos with it.
- Demon Flip dive kick OTG ground bounce relaunch is much more strict.
- Does not have a light Tatsu infinite in LVL3 XF anymore
- Health nerf
Amaterasu
+ Cold star appear to be faster when on point
+ Can switch weapons in the air now
- TAC gitch gone
Arthur
+ Increased overall health
+ J.S drops him downward more quickly for easier OTG after air combo
*His j.S diving down isn't just good for relaunches, it helps him combo
in general, since against some characters, he does have to rush
+ Arthur can throw 3 lances out (?)
C. Viper
+ New move described as a laser coming from C. Viper's eye (like Optic
Blast). Has to be charged with the attack buttons like Zero's Mega
Buster. Can only be released on the ground.
- It's possible her infinite from MVC3 is removed but it's not confirmed yet
Captain America
+ Shield Slash specials are faster and possibly pull the character in more on hit
+ L Shield Slash in the air now hits OTG and it is possible to combo a hyper after it or relaunch.
+ Has a Double jump now
+ Captain America overall is a faster character
+ M/H versions of Charging Star now cause Soft Knockdown
Chris Redfield
+ Supposedly he has faster special moves start up now
+ Chris can now cancel out of his gun attacks by doing another special move.
Chun-Li
+ Appears to do overall more damage in combos
+ Chun-Li appears to be no longer vulnerable after doing her up kicks in the air (?)
+ Chun-Li has a new attack which is a different version of her Spinning Bird Kick.
Dante
- st.L jab has a smaller hit box meaning it's not as effective as an
anti-air (still good for that purpose but not as godly as before)
- st.H hit box nerfed. Less vertical range.
- Smaller hit box on QCF+L Killer Bee Dive kick
- Hit stun scaling has been changed a bit for Dante which has affected
some of his combos. Some of his more advance combos have stricter timing
to them and less time to perform OTG follow ups. Examples are given
below:
*f+H BC Volcano BnB still works but the timing is tighter for the airplay, j.H, land H.
D/F H, H, H xx f+H: (Stinger) wallbounce in corner is a bit higher than
it used to be. Bold Move j.S seemed to almost always cross up.
*j.S/Hammer BnB requires instant Volcano after the knockdown for the
airplay, j.H, land H to combo, and even then it's very tight. If you
delay the Volcano even a moment, it won't work due to the hitstun
deterioration timer.
*Pop Shredder into up Charged shots drops the opponent much lower making
it more difficult to follow it up with Teleport into Hammer.
+ During Devil Trigger, Dante gains Triple Jump and Double Air Dash.
+ Input on moves for Dante involving Rekkha like motions (like Dante's
Hammer which was QCF+L~QCF+L) are just simply changed to a double tap
(so new Hammer input would be QCF+L ~ L). So far this has been noticed
for Acid Rain, Hammer and Beehive. It is suspected that this is an
across the board chance for Dante and this makes some of his specials
have faster start up times like Hammer.
Deadpool
+ Quick Work: The distance/range/speed of this attack is said to have been increased.
+ Supposedly faster specials and Ninja gifts (?)
+ Guns have less recovery time
+ Deadpool can now cancel special moves into his Teleport
- Bolo Loop is removed
Dormammu
+ Reports that his Zoning Specials have become better in speed and recovery.
+ Dark Dimension has a larger hitbox. No longer passes under bouncing opponents.
+ Increased distance on backdash
+ Can use Purification in the air
+ Can charge Dark Spells while airborne. Can only charge one at a time
and is vulnerable until he lands. He stops in the air when performing
this special, in the same manner as Dark Hole.
Liberation in the air causes him to teleport to the ground and then perform the release.
+ Can attack out of down-back airdash. Most likely up-back too.
- Reduced hitstun on cr.M
- Dorm puts Flame Carpet slighty further out & hitbox change(?). Can
cause OTG to hit once and knock people away mid-screen. Causes corner
Flame Carpets to hit once on some characters because of the distance
it's laid out. Flame Carpet also disappears when Dorm is hit.
Dr. Doom
+ Dooms j.H laser is faster
+ Faster cr.L
+ Launcher appears to be safer on block
+ Overall, Doom's projectiles (Photon Shots) are faster now
+ Doom's forward throw causes a hard knockdown now
+ Air S moves faster vertically
+ Air S causes ground bounce on juggle (?)
+ Doctor Doom's Photon Array does more damage when mashing
+ Jumping Hard has a new variation.
Felicia
+ Rolling Buckler no longer bounces off your opponent on block,
increasing her pressure game by giving her another way to close the
distance
+ Can use Delta Kick in the air now
+ Delta Kick in the air causes Ground bounce when used as part of an air magic series.
- Toy Touch now causes less hitstun decay, making the cancel into Dancing Flash more difficult.
Haggar
- Lariat assist no longer causes Hardknockdown (it causes Soft knockdown)
+ cr.H now hits OTG or it knocksdown (needs more explanation on which it is or both)
+/- Haggars f+H now causes bounce rather than huge hitstun (?)
- Double Lariat assist is now vulnerable during startup
Hsien-Ko
+ Chiretou seems to have faster start up. No specific timing after an air combo was needed for this hyper to connect.
+ f+M AND f+H normals are now jump cancellable
+ Appears to do slightly more damage due to less hit deterioration from
her previously multi-hitting normals (some of them still have
multi-hitting properties)
+ General hit stun changes allowing her to do easier combos in the
corner involving cr.H, f+H, M Henkyo ki for 3 reps on opponents.
+ f.M has slight better recovery (?)
+ Senpuu Bu seems faster (?)
+ Grounded Henkyo Ki recovery is faster
+ Anki-Hou has faster startup (?)
+ She has new projectiles from Anki-Hou:
* Oil drum(the wooden log everyone thought it was). Supposedly has high
projectile durability points but given the randomness of items, it's
hard to test this out.
* Hunk of meat. nothing special at least from what I saw.
* Samurai Doll/Cat doll. Causes stagger.
* Chris's stun rod. Also staggers with an electric effect.
* Snowman. Freezes opponent, rather, it just has an ice effect similar
to Ammy's Cold Star. It doesn't actually freeze you ala Chris's grenade
launcher hyper.
Hulk
+ St.H has 3 points of super armor now
+ Has a new charge move now (don't know what it is but it's confirmed he has a new move)
- OTG Gamma Wave into Gamma Crush is tighter noq
Iron Man
+ Iron Mans UniBeam is faster and recovers faster, spammable
+ Ground dash moves him at least 1/2 screen across. Before it moved him about 1/3rd distance.
+ Even faster flight cancel
+ Triangle jump/air dash mechanics changed. Seem to have different
trajectories and acceleration. Possibly different types of dashes. It
appears that he can cancel his air normals into a dash now opening
possibility for Magneto like combos.
+ Iron Man's cr.H is now SPECIAL CANCELLABLE (YES THERE IS A BASED GOD!!!!)
- Removal of double jump
Jill Valentine
NOTHING TO REPORT
M.O.D.O.K.
+ MODOK has a new air Psionic blaster done with S
+ MODOK can cancel moves in the air with a dash
Magneto
+ New move, that modifies your momentum anywhere on the screen (similar
to the wind effect from Storm, or like Rachel's Wind Drive in Blazblue).
Can pull you forward, push you back, or force you to stay more-or-less
stationary. HUGE buff, due to the free nasty mixups on people jumping
in. Pull them closer so they accidentally cross you up. Punish.
- Air dash reduced in range, and maybe slighty reduced in speed.
Slightly affects some ROM midscreen combos of Magneto. Triangle jumps
overall appear to be slightly slower.
- J.H pushes enemies away more and combined with the dash range
reduction, combos are harder to do. He still has access to his Grav loop
in the corner but you get less repetitions out of them.
- Disrupter start up slowed down and is generally slower but still a dominant projectile
- Throw trap time decreased slightly
Morrigan
+ Does more damage on combos due to her base damage being increased
+ Flight cancel combos appear to be more reliable/useful
+ New meter sucking fireball QCF+S that steals about 1/3rd of the
opponents meter. The fireball itself has very slow start up though so
it's difficult to use it in combos.
+ Astral Vision is much faster on startup. She can use her new meter
sucking move during Astral Vision and it DOES steal meter in this mode.
+ Finishing Shower has faster startup, faster missile travel speed, and
you can control their trajectory much more than before. For example, in
MvC3, if you hold up after using Finishing Shower, the trajectory will
"slant" up a bit, and the whole thing is pretty minor. In UMvC3, a
player can curve the missiles upward to the top half of the screen and
then swerve them back down to the bottom against a crouching opponent.
They may even be able to reach superjump heights now.
Phoenix
- Only one action per jump. No more multiple fireballs, no more fireball into teleport.
*You can do 2 actions per flight mode as it is now longer. You can do
Air H Shot into Teleport if you went flight mode first but there is
longer start up on H Shots.
- Air H Shot has longer start up and slower recovery. Air M Shot is pretty much the same. Air L Shot has faster recovery.
- Even more reduction in health (like 400K to 350K)
Ryu
+ Ryu now has a "buff" super (d, d+ two attacks) that enhances
everything he does. This was seen in the UMVC3 trailer, when his
Hurricane Hyper looked like a level 3 - its because of this buff. This
buff also enhances his hadoken, which is best noticed in his Hadoken
assist. It gets ridiculous Projectile Durability, and it seems harder to
knock Ryu out of it. It also allows his Shinkuu Hadouken to bounce off
of walls and his Shinkuu Shoryuken LVL3 hyper does more damage in this
mode. Overall, it makes him a much more threatening character.
+ Ryu's New Hadoken and Shoryuken can be charged for additional effects
(QCF+S, DP+S), such as making Hadoken so fast it's invisible and causing
wall bounce. Can be used in the air.
+ Ryu can cancel his overhead into specials now
+ Can now cancel his Tatsumaki's into other specials (?)
Sentinel
+/- Sentinel drones have been sped up. They are now a true block string.
- Air combo into L Rocket Punch into HSF does not work anymore or at least isn't reliable.
+ Rocket punches and overall speed of Sentinel has been increase
- Health slightly reduced from 905K to 900K (most people playing the
game didn't notice a change in Sentinel's health so it's assumed that
the change is just rounding it off or slight at best)
She-Hulk
+ New lampost projectile executed with RDP motion and causes wall bounce on impact. Has considerable start up.
- Slide now covers less distance
- TAC glitch removed
Shuma-Gorath
+ Grab now absorbs/steals Meter
Spencer
+ New OTG Dive bomb move "Death from Above" that Spencer can combo after connecting
Spiderman
+ Spider-Man's webs travel faster.
+ The Web Ball, Web Swing and Spider-Sting can be cancelled.
+ Crawler assault, button mashing during this does more damage now.
Storm
+ New Move: DP+S = Fair Wind, pushes opponent away
New Move: RDP+S = Foul Wind, pulls opponent towards her
+ Appears to do better damage
+/- Slight changes to her jump cancel loops
- Cannot call assists while floating
Super Skrull
+ Meteor Smash is doable from the air now
+ LVL3 causes massive stagger, allowing you to combo after it
- Orbital Grudge assist does not cause soft knockdown anymore (works like how Akuma's tatsu in Ultimate)
Taskmaster
+ New Move: Stab n Grab can be linked into Shield Charge
+ Shield Charge has its distance increased
Thor
+ Range on air Mighty Hurricane command throw increased. Possibly increased range on ground version as well.
Trish
+ Recovery on air and ground Hopscotches reduced
+ Recovery on air and ground Peakaboo reduced
+ Peakaboo assist comes out faster
+ Low Voltage projectiles have faster start ups
+ Air Hyper Maximum Voltage now hits OTG
Tron Bonne
+/- Tron Gustaff Fire assist has been nerfed, it is now vulnerable on
start up. However on point, it is now bufferable so it has been slightly
buffed as a point move.
- Tron's j.H knocks away making it difficult to hit confirm into a
combo. You can still follow it up with a combo if you do Bonne Strike
(Drill Rush) after it.
+ Trons Bonne Strike has quicker recovery
+ Servebot projectiles come out much faster now. She can chain them together so fast that the models seem to overlap
+ Tron can cancel out of Bandit Boulder on her own, means she can combo out of throws and relaunch solo
Viewtiful Joe
+ New Dodge move is full invincibility, but has vulnerability on recovery, hence canceling it into Mach Speed in the trailer.
+ Possibly faster mobility/j.S
Wesker
- Much lower health overall. Estimates put him in the 800-900K category now. We are talking at least a 200K drop in health.
- Appears to have slower teleports (?)
- Air throw pushes the opponent all the way to the corner making it harder to follow up.
+ Wesker has a new move where if he hits you with his sunglasses, his overall speed increases
Wolverine
- Seems to have less health.
- Berserker Slash is slower, lost invincibility
- Seems slower overall perhaps to make Berserker Charge more balanced overall
- Contrary to popular belief, Wolverine can still relaunch after a Dive
Kick in the air combo the ground bounce may just not work if a dive
kick stagger was used to start the initial combo
+/- Some sort of button-mashy Swiss cheese move
X-23
+ OTG slash seems to have a slightly larger window, making OTG + assists easier
+ X-23 Rage Trigger hyper is faster
+ X-23's Talon Attack will allow her to cancel out of her other air specials (like her DP move in the air).
Zero
+ Zero Rekkoha hyper is now wider and covers more ground
+ Zero can cancel special moves into Buster now (like his DP move)
- Zero's lv.3 Buster causes soft knockdown now (was hard knockdown before).
Jefou- Messages : 360
Date d'inscription : 13/07/2010
Localisation : Cayenne,Guyane Français
Re: Du nouveau pour marvel versus capcom 3
Ah ouais, on peut arrêter de jouer au jeu et attendre novembre, je pensais que MVC aurait échappé à la ouin-ouin attitude, mais non, Capcom veut son biff, donc on nerf phoenix, wesker, wolverine, et tous ceux qui font mal, comme ça tout le monde se mettra à strider. Ah oui, pas de DLC donc une nouvelle galette à acheter et en plus Jill et Shuma restent en DLC... Et dire que l'on va tomber dedans...
Mibu- Messages : 343
Date d'inscription : 07/03/2010
Age : 42
Localisation : Guyane Française
Re: Du nouveau pour marvel versus capcom 3
En même temps sentinel a été nerf 1 mois après le lancement, c'est la vie AHAHAhA.Moi je suis desolé phoenix et wolverine meritait.Peut etre moins wesker.
Et faut tenir compte du nouveau cast.Tout le monde se mettre à strider? tout le monde n'est pas clockwork.il y aura beaucoup de larmes.
Moi je trouve qu'il fallait reequilibrer le jeu car on n' avait que le même team , phoenix wolverine wesker ,sentinel à longueur de tournoi, à 5 mois de lancement du jeu ce n'était pas normal.
J'attends de voir le reste du cast.
Et faut tenir compte du nouveau cast.Tout le monde se mettre à strider? tout le monde n'est pas clockwork.il y aura beaucoup de larmes.
Moi je trouve qu'il fallait reequilibrer le jeu car on n' avait que le même team , phoenix wolverine wesker ,sentinel à longueur de tournoi, à 5 mois de lancement du jeu ce n'était pas normal.
J'attends de voir le reste du cast.
lampard973- Admin
- Messages : 918
Date d'inscription : 07/03/2010
Re: Du nouveau pour marvel versus capcom 3
nerf de wesker c'est tout a fait normal, vu les Wesker du démon que j ai vu ici
Nonomel 3.0- Messages : 276
Date d'inscription : 16/03/2010
Age : 41
Re: Du nouveau pour marvel versus capcom 3
Pour moi la nerf de wesker s'imposait pas car le xfactor est déjà nerf dans ultimate.Et avec wesker le xfactor est vraiment abusé.Mais le perso lui même n'est pas intresequement craqué comme l'est wolverine ou phoenix.quand la miss t'envoie une boule qui te traque et te fait une TP dans ton dos elle en a rien à cirer à savoir si c'est la boule ou elle qui vas toucher en premier.Comme wolverine sur son berserker slash invincible +assist genre drones de sentinel, rien à cirer que ce soit le drone ou lui qui touche c'est comme dit yipes tchouiong , tchouing tchoing.... unnaceptable.
J ai pas de souci qu'un perso fasse des combos 600-800 damage sans super Je trouve violent par contre de perdre 1ou 2 persos sur un mix up 50/50 à 2 balles., Après vous me connaissez si j'arrivais à les jouer je les aurait jouer sans ronte , mais c'était pas trop mon style.
En parlant de ça j'ai vu que stone aka kenmasterx est pas passé loin du top8, il a craqué sur son dernier match.C'est dommage il avait tout préparé pour tuer la phœnix avant qu'elle touche le sol.
J ai pas de souci qu'un perso fasse des combos 600-800 damage sans super Je trouve violent par contre de perdre 1ou 2 persos sur un mix up 50/50 à 2 balles., Après vous me connaissez si j'arrivais à les jouer je les aurait jouer sans ronte , mais c'était pas trop mon style.
En parlant de ça j'ai vu que stone aka kenmasterx est pas passé loin du top8, il a craqué sur son dernier match.C'est dommage il avait tout préparé pour tuer la phœnix avant qu'elle touche le sol.
lampard973- Admin
- Messages : 918
Date d'inscription : 07/03/2010
Re: Du nouveau pour marvel versus capcom 3
loool Lex a raison c'est wesker Xfactor qui est cracké , enfin bon ils ont pas nerf Taskmaster ^^ je pensais qu'il allait y passé aussi XD
Jefou- Messages : 360
Date d'inscription : 13/07/2010
Localisation : Cayenne,Guyane Français
Re: Du nouveau pour marvel versus capcom 3
bon ben excusez moi de vous dire ca, mais vous etiez pas a l'Evo.... Wesker c'est le perso MEGA FORT (quand il est bien utilisé bien sur). C'esqt simple des qu'il te chope ou te touche, c'est combo 100 % dans ton "tchou"...si tout les persos de Marvel euvent faire ca j aurai été OK, mais c'est pas du tout le cas....
Wesker, c'est le DEMON du jeu derriere Phoenix. Il peut zonner et attker au CAC sans faiblesse. Evidemment le reste de la team doit etre compatible...mais ca c 'est tout l esprit de MVC3
Wesker, c'est le DEMON du jeu derriere Phoenix. Il peut zonner et attker au CAC sans faiblesse. Evidemment le reste de la team doit etre compatible...mais ca c 'est tout l esprit de MVC3
Nonomel 3.0- Messages : 276
Date d'inscription : 16/03/2010
Age : 41
Re: Du nouveau pour marvel versus capcom 3
Shoryuken a posté la liste des changements pour les persos marvel en complément de liste des persos capcom, posté par jefou Changements Marvel.
lampard973- Admin
- Messages : 918
Date d'inscription : 07/03/2010
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